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Obstacles in the implementation of gamification in organizations

  • Games accompany humanity all over the world. They can be powerful means to generate and impart knowledge and motivation in a playful way. Stereotypically, games are often associated with children. Still, throughout the last few years, the merits of games were also transferred into a corporate context, recognized there under the term gamification. By using game elements in a non-playful environment, this approach could help to stimulate innovation and to foster entrepreneurial as well as collaborative cultures among employees, managers, and customers. However, while gamification offers many positive aspects, the actual implementation and application within an organization remain subject to several obstacles. Hence for this study, twentyeight expert interviews from seven different industries were conducted to identify and describe those hurdles. Subsequently, an approach was developed, enabling organizations to reduce or even to avoid them.

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Metadaten
Document Type:Conference Proceeding
Language:English
Author:Sina Plietzsch, Sandra Dijk, Claudia Lehmann
Chairs and Professorships:Chair of Digital Innovation in Service Industries
Center:Center for Leading Innovation and Cooperation (CLIC)
URL:https://2d101a91-828c-4714-be59-8cbecbc49e05.filesusr.com/ugd/de2b9d_a7bc36539b5c4d2dbc05b85a4ca19f9e.pdf
Parent Title (English):Innovating our Common Future : 32. ISPIM Innovation Conference, Berlin, Germany, 20-23 June 2021 : proceedings
Year of Completion:2021
Page Number:18
Tag:Gamification; Innovation; Motivations
Note:
Conference paper : Innovating our Common Future : 32. ISPIM Innovation Conference, Berlin, Germany, 20-23 June 2021 : proceedings
Content Focus:Academic Audience
Licence (German):License LogoUrheberrechtlich gesch├╝tzt